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Hi you guys, here's something:
First of all, such tumbling has nothing to do with either XP or Win2K should be the gateway. Actually, even a Windows 98/Me could service pretty well, save the stability. Yup, all about what Win2K or WinXP can provide you as far as we can see concerning to the "gateway-ing" thing is the stability (this is also what M$ is always boasting about).
Besides the M$ home-networking or whatever they call it, there are bunch of other programs that can do the same job, such as WinGate, WinProxy, Sygate, bluh bluh bluh. Check out download.com or some other repositories for more. However, whatever the program you choose, most of them provide the same functionality like IP masquerading, Proxy, and DHCP. The same to M$ "get-away" . Among those techies, IP masquerading is always the considered the best way to do IP sharing, because of the "seamless" way it provides. Basically, when a machine inside your hive tries to connect to the outside, the gateway will map the connection to an unused IP port over the true IP. This works in most cases, but as for gaming, things are different.
When you play Delta force (or any other games), the two copies of the program running on two seperate machines are using the same IP port listening for incoming data. But shit happens when a packet destined to that port arrives. The gateway has no idea about to which of those machines should that packet be forwarded, since they are all listenning on the same port. To work this around, most gateway SW will let you to set up a port-mapping table for such scenarios, or, by default, simply forward it to one machine (sometimes the big-brother get the data, sometimes, those machines are chosen randomly). That how the tumbling happens. Remember, this could always be a problem of modem sharing, since you have only one true IP, no matter if you choose a hardware router or stick with the current configuration.
Here's my experience for you, hope it may be of some help. I once had two machines sharing a sympatico high speed internet (ADSL), just the same case as you are in. We play Delta force I with someone on the internet this way: Set up the Delta force running on the primary machine as a server, tell your friends to connect it using the "true" IP. The secondary machine can connect with the intra-net IP, like 192.x.x.x, or 10.x.x.x depending on your network configuration. It works pretty fine. |
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