租房买房买生意上iU91
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标准智商测试,110以上据说是比较聪明的。=》

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11#
发表于 2004-4-16 15:16 | 只看该作者
i am     148
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12#
发表于 2004-4-16 23:10 | 只看该作者

啊。变成大耳朵精灵了,有意思!

下午匆忙做了一遍,148,晚上有认真弄了一次,呵呵,150 了,
bp的個人資料

<TABLE height=184 width="49%" border=1><TBODY><TR><TD colSpan=2 rowSpan=6>

</TD><TD width="36%">
攻擊

</TD><TD width="31%">
78

</TD></TR><TR><TD>
防禦

</TD><TD>
77

</TD></TR><TR><TD>
敏捷

</TD><TD>
90

</TD></TR><TR><TD>
耐力

</TD><TD>
84

</TD></TR><TR><TD>
意志

</TD><TD>
86

</TD></TR><TR><TD>
智商

</TD><TD>
89

</TD></TR><TR><TD width="17%">
種族

</TD><TD width="16%">
精靈

</TD><TD>

</TD><TD>

</TD></TR><TR><TD>
職業

</TD><TD>
盜賊

</TD><TD>
屬性

</TD><TD>

</TD></TR></TBODY></TABLE>
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13#
 楼主| 发表于 2004-4-16 23:29 | 只看该作者
12的個人資料

<TABLE height=184 width="49%" border=1><TBODY><TR><TD colSpan=2 rowSpan=6>

</TD><TD width="36%">
攻擊

</TD><TD width="31%">
92

</TD></TR><TR><TD>
防禦

</TD><TD>
86

</TD></TR><TR><TD>
敏捷

</TD><TD>
89

</TD></TR><TR><TD>
耐力

</TD><TD>
89

</TD></TR><TR><TD>
意志

</TD><TD>
89

</TD></TR><TR><TD>
智商

</TD><TD>
91

</TD></TR><TR><TD width="17%">
種族

</TD><TD width="16%">
魔族

</TD><TD>

</TD><TD>

</TD></TR><TR><TD>
職業

</TD><TD>
賢者

</TD><TD>
屬性

</TD><TD>

</TD></TR></TBODY></TABLE>
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14#
 楼主| 发表于 2004-4-17 13:27 | 只看该作者

一个小游戏!PS:对自己有信心的人进来,条件:智商&gt;150,游戏耐力&gt;85

http://server-admin.pwp.blueyonder.co.uk/motas/mystery/testgame.htm我花了三个小时来到level10 累死了
休息!

如果有十个人提议要过关攻略,我会考虑告诉你们的.但我相信蒙城人民是聪明的.女生可以要求帮忙提示.
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15#
发表于 2004-4-19 12:28 | 只看该作者

sorry, ruined your game

Level 1
Click on the poster of the girl to have it. Look under the pillow to get a key
to the locker. Use the key one of the lockers to open it. Get a screwdriver out
of the box. Use the screwdriver on the painting on the right to get a screw. Now
slide the poster under the door. Use the screw on the keyhole. It will drop the
door key from the other side. Once you pull back the poster, you will get the
key. Open the door.



Level 2
Look closely on top of the bookcase to get a floppy disk case. Open the door on
the left.  Exam the lower right corner of the strange flag to get a pin. Use the
pin on the floppy disk case to get a floppy. Now exam the computer and put the
floppy disk into the floppy drive. Turn on the computer and get the code to
unlock the door of the room to your right.



Level 3
Put the empty disk case on the huge rat hole on the right next to the door. Open
the door on the right and you will see a rat head. Realize you can rotate each
of the tiles 90 degrees each time you click on them. Your goal is to make a
connection from the upper right rat hole to the left one of the room. If your
line is too close to you, the rat won’t follow it. I did mine this way. Rotate
the tile connecting rat hole the rat goes into (bottom right) three times. Then
the tile just left to it one time. The one just left to it one time. The one
just left to it three times. The rat should come out. Go back to the previous
room, click on the disk case to catch the rat head. Go back to the tiled the
room and turn off the light by clicking the light switch next to the door. Grab
the three losen tiles on the wall. Back to the previous room. Double click the
very right tip (the round knob) of the walk bridge to left it up. Slide the
three losen tiles into the glass box. You must click on the opening of the glass
to insert. (It’s hard to see; it’s right above green part of the glass box below
the transparent part.) Now you need to match the tiles in the glass box so the
paths align.  (Click on the left one twice, middle one once, right one twice.)
Grab the rat head and put it in the glass box. It moves around the unlocks the
door. Now click on the chair and click on the left tip knob of the walk bridge
to lower it. Go thru the door.



Level 4
Go to the room to your left.  Grab the fire wood from the fire place. Click on
the security panel next to the door to get a triangle piece. Back to the
previous room, then the room to your right. You see a big machine. Right under
the laser tip is a place holder. Place the fire wood into the place holder and
turn on the machine by clicking the green piece.  It lit the wood and grab it
back. Go back to the room with the fire place and put the burning fire wood into
the fire place. Go back to the machine and this time put the triangle piece into
the place holder. It will cut it into many smaller pieces. Grab all the pieces
and head back to the locked door. Examine the security panel. Place the pieces
in the right order to unlock the door. (Note: there are two different
arrangement for the pieces, both would fit in correctly but only one leaves an
opening for the line to go through. Make sure your rearrange your pieces in a
different way if the first didn’t work.)



Level 5
Push the box that has "this side up" on the bottom, then push the cabinet to
reach another room. The key pad (the Intellilock) next to the door is where you
have some fun. Here’s a guide for you from the MOTAS forum.
1st - Only one of the faces is frowning instead of smiling.
2nd - One consonant, others are vowels.
3rd - One circle, other figures have corners/angles on them.
4th - One odd number in a group of even numbers.
5th - All the asterisk figures have an even amount of spikes, except one.
6th - Duh! Try to guess which one breaks the line.
7th - B for blue, G for green, R for red and W for white. Just that you don’t
even need that info. Just one ’W’ letter has a small notch in it...
8th - All of the figures are made from 3 ’sticks’, except one which has four.
9th - There is only one of each letters, except P. You can choose either one,
both work.
10th - Every one is a clean circle, except one that is a hexagon.
11th - Each figure has a curve and a straight line, except one that has two
curves.
12th - Every horizontal line shoould have four colors, in order of red, green,
blue and yellow. One line has two greens, pick the one green that breaks the
pattern.
13th - Every half of each symmetrical figure touches the other half from one
pint only. One of the figures has the halves in contact at two points.
14th - Each figure has three thick lines and one thin line. In one figure the
thin line is on the horizontal ones, in others it’s either of the vertical ones.
15th - Every acronym is an internet acronym, except one that is a company.
16th - Clockwise, the colours go red, blue, yellow, green. Pick the one that has
the colours in a counter clockwise pattern.
17th - Pick the one that you can’t see on a normal (six sided) die.
18th - Pick the puzzle piece that doesn’t fit with it’s neighbours.
19th - Same as 16th. Except there are eight colours per square yellow, red,
blue, green, light blue, violet, gray, orange(ish). Pick the one that has the
colourpattern going counter clockwise again.
20th - All the figures are identical, except one that has the blades set in a
different way.
21st - One of the figures is rotated slightly, so that it stands on two corners
instead of one.
22nd - One of these does not equal ten.
23rd - The numbers are a sequence,(lack of english skills strikes now... I don’t
know how to say this in words. I need to go practice mathematic terms...) 2^0,
2^1, 2^2, 2^3, ... , 2^10, 2^11? but one of the numbers is wrong.
24th - Only one of the pie slices has a 90-degree angle in it.
25th - Every picture is the same, just rotated in a different position, except
one that is a mirrored image of the others.
26th - There might be a better explanation for this... Only one of the figures
is composed of a single piece without any anglesin it. (Yeah, this one can be
described in a ton of different ways.)
27th - Each figure has two ones and two zeros, except one.
After you are done, you will find the door is still locked. Now go back to the
previous room. Push back the cabinet, push back the box, and get the hidden key
in the small panel where the cable connects to.  Use the key on the locked door.
WOOHOO, another room!



Level 6
Examine the welcome mat to realize that a key is fell thru the grating. Go to
the room to the right. Check the radio to get two batteries.  Open the curtains
to find a broken flash light. Place the batteries into the flash light. You will
find that the flash light is still not working. It’s actually missing a
lightbulb. Guess where you can find one (this one is so not obvious). Anyway,
grab a screwdriver from the cabinet on the right. Now you can go back to the
previous room to screw out a lightbulb from the motorcycle’s headlights. Put the
lightbulb into the flash light, it’s finally working! Now remove the green
carpet in the middle of the room and you will see four tiles. I don’t remember
the exact pattern I did the tiles, but your goal is to click on them so at the
end all of them fall.  Put the fire hose down the opening and climb down. Now
this is where your work fixing that flash light pays off coz otherwise you won’t
be able to see a thing! So use the flash light, you will find there’s another
room to the left. The door key is hidden at the lower left corner of the new
room. It’s actually easy to find I think. Grab it and we will move on



Level 7
Ok, this is probably the most confusing room in the game coz it’s BIG! Anyway
your goal here is to open all the colored wheeled rooms (blue, green, red) and
then reach the tele-transporter. Go to the room to the left and examine the
painting with the wheel to have the blue wheel. Realize there’s a letter on the
table, read it and get freaked out j/k. Go back to the previous room and put the
blue wheel in the left most pipe, go up the elevator and get the green wheel
from the first drawer of the cabinet in the room to the right. Go down, put the
green wheel on the right most pipe. Back to the room where you got the green
wheel, and go down the hole on the right.

After you are in the room with the mailbox, go up a hole thru the ladder. Now
you will see a room with two holes and space (yeah right). First check the right
drawer to get a pen, then go down to the right hole. Get the piece of paper on
the desk.

Now go back to the very first room where you found the letter to Dr. Druid, put
the paper on top of the letter, use the pen to trace it. Mail the letter to
where you saw the mail box. Wait a couple of seconds and check the in-box, you
should get a red wheel. Go back to the room where you connected the blue and
green wheels, connect the red wheel. Now go into the red room (the room right to
where you got the thin paper), go up the hole and find a floppy disk in the
locker of the new room. Go into the next room to your right, you should see a
tele-transporter. Put the floppy in the floppy drive on the upper right corner.
Realize when you click on the three smaller colored wheels, the big wheel on the
tele-transporter will change color. Your goal is to get it to be grey.  Here’s
how you do it. Click on the small wheels in this order: red, green, (change to
cyan) blue, green (change to purple), blue, red (change to grey) Now go check
the panel inside of the tele-transporter. It said it’s "waiting for user input".
Well, you must WALK IN in order to ride ride it right? So WALK INTO the
tele-transporter You will see a pair of walking feet.



Leve 8
Get the screwdriver, now check the panel on the upper right. All you have to do
is some simple math (hint: 8+16=24). Just select the numbers that add up to the
number shown above, multiple times. After the panel opens, go to the room on the
right, click on the pot, you see a xmas tree. Nothing important about the tree.
Go to the right room, click on the painting on the right wall. Use the screw
driver on the grating. Go into the new room to get the clock weights at right
from the clock. Go back to the first room where the poster of a woman is. Click
on the green button. the wall should move. Go the room at left and put the clock
weights onto the string on the upper right of the force field. You must pull the
string down first. Now grab the chess piece. Take the chess piece to where you
saw the clock. First put it on the pedestal.  Then you need to follow the
blinking square.  (Remember the the horse always moves like "L". And it can move
horizontally or vertically.) You must move your horse so it reaches the blinking
square quite a few times before it will reach into the door. Then, the chess
piece will be locked. After that, go back to where the xmas tree is, the force
field blocking one of the doors is now gone. The door is to the right but in
front of the one you just came out of. Enter it and get the suit in the door #1,
enter the chamber on the right. That’s the end of level 8!



Level 9
Wow, you are in outer space! Eek, scary alien! Go to the canbinet behide of the
alien to get a key. Go to the room to the right (where the note is posted) and
use the key to open the cabinet at right. In there you will find a floppy disk
and a triangle piece. The right most high voltage is not connected. The triangle
piece looks like metal, maybe you can connect it with that? Yes put the triangle
piece there. Walk out and realize you have opened the second door on the right.
Go in there and see something similiar to level 2, an ancient computer! But
before you do anything with the computer, first get the key from the cabinet at
right. Go open the locker between the two doors outside of this room. After you
opened the locker, click inside of the locker and it says ’the code scratched in
the metal reads "QUEST"’. This should be meaningful. Now go back to the room and
put the floppy in the computer and return it on (click on the power button). It
asks you for a command. Boy could it be "QUEST"? After you entered the command,
you still see familiar layouts of previous levels but with letters attached to
each of them. This is a unscramble the letters game. Try making words of these
letters. The most common ones are: east, ward, great. If you have successfully
entered the words, it will say at the bottom of the screen: I hope I unlocked
the door. Wee, the glass door to the right of the computer is indeed unlocked.
Go in there. Keep going to the other room and get the key from the cabinet at
left. Go into the room at right and click to go through the first door.  If
there is a door in front of you, use your key and go through the door, if not go
back to the room with the machine in and click it once again. Door two will now
be open, check room two for a door. If it is not there keep doing the same
method as before for the rest of the doors until you find the room with the door
leading to the next level.



Level 10
Go to the room at left and grab the key and the ball from the cabinet. You also
see a very strange statue. You can’t do much with it right now. Just leave and
room and go upstairs. Use the key to open one of the locker and grab the red
card. Go back the room you got the key and ball. Use the red card on the green
circle on the statue to lower the stuff the two guys are holding. Zoom in and
it’s a puzzle. Your goal is to get each color block to match the color stripe on
the border. Try this on your own first! Here’s a way to do it in 11 steps:
1. click on the outer red block at lower right.
2. click on the outer red block at lower left.
3. click on the outer green block at upper left.
4. click on the outer red block at upper right.
5. click on the outer red block at lower right.
6. click on the outer green block at lower left.
7. click on the inner yellow block at lower left to expand it.
8. click on the inner yellow block at lower right to move it left.
9. click on the inner green block at upper right.
10. click on the outer red block at upper right to shrink it.
11. click on the outer red block at upper left to move it.
Zoom out, use the red card on the green circle again to raise the puzzle. Click
on the black button in the middle. It’s the safe button. Woohoo, another key ^_^
Use the key on the middle door outside of the room to get to yet another level.



Level 11
Go to the room at right. It’s a pool room. Keep going right, a dining area. Eek
evil looking spider. You can play around with it. I will be scared to see a real
life spider as big as that! Thankfully it has no major importance in the game.
Keep going right and grab the chalk from the black board in the next room. Also
grab the screwdriver and a key from the cabinet at lower left. Go back to the
first room in the level. Use the key to open the chest at lower right. You get
money! Hehe what could you do with the coin? How about play some pool? If you
put the white ball on the pool table and put the coin in the coin slot, you will
be playing a pool game. But before you begin, you might to take better care of
your stick. Maybe apply the chalk on the tip of your stick will give it a better
performance. What do you think? ^_^ If you make all the balls go down the holes,
you will get something special. (To play the pool, move your cursor around to
change the angle of your stick. Hold down the mouse button to shoot.) But if you
miss it totally, you can go grab more coins from the chest you opened. *A TRICK*
If you aim at the right hole as if you were going to shoot the white ball into
the hole, you can get both the blue and red balls into the holes at one shot.
After you win the pool game, a key originally stuck has shown up in the slot.
That key will open the locked door in the room where you got the chalk. That is
end of the level 11.



Level 12
This area is quite huge and confusing. Your first job is to solve the "green
wall" challenge in the room to your right. In order to move the wall back to
reveal two more doors, you need to turn all but only four or fewer lights on the
wall to green.  If you ever play turn on lights game, you should know the rule.
Basically if you click on one light, the middle light as well as the lights
surrounding it will change their states.  If the light is on, it will be turned
off and vice versa.  At first glance this looks very hard.  Fortunately there is
a trick to this.  You want to turn the lights on column by column.  There are 11
rows of lights in each column.  Starting with the first column, click on row
number 2, 5, 8, and 11.  Then go to column 3 and click on row number 1, 3, 4,
6,7, 9, and 10. See your goal is to turn all the unlight ones in the column 2.   
Are you getting a hang of it yet? If not, let’s do one more. Go to column 4 and
click on row number 2, 3, 4, 5, 6, 7, 8, 9 and 10. You should be able to do this
on your own now. But here’s a diagram of all the buttons I clicked.

x = click, - = no click, do it from left to right, top to bottom.

________1___2___3___4___5___6___7___8___9___10__11__12___
row 01| -   -   x   -   x   x   -   x   x   x   x   x
row 02| x   -   -   x   x   x   x   x   -   -   -   x
row 03| -   -   x   x   x   x   -   -   x   -   x   x
row 04| -   -   x   x   x   -   x   x   -   x   x   -
row 05| x   -   -   x   -   -   x   x   -   x   -   -
row 06| -   -   x   x   x   -   -   -   x   x   x   -
row 07| -   -   x   x   x   -   -   x   x   x   x   -
row 08| x   -   -   x   -   -   -   x   x   x   -   -
row 09| -   -   x   x   x   x   -   -   x   -   x   x
row 10| -   -   x   x   -   x   -   x   x   -   x   x <- wall should move now
row 11| x   -   -   -   -   x   x   x   -   x   -   /

TIPS: If you clicked a wrong button, click the same wrong button again to undo
your mistake. If you really screwed up, get back to the previous room and then
return here and the wall will be reset.

Go to the newly released door to the left and examine the shelf on the left to
obtain a lightbulb. Then go to the newly released door on the right. Obtain a
wire-cutter from the cabinet on the upper right.  Click on the cabinet in the
lower right to move it.  A trap door is revealed.  Walk in there.  In the new
room, click on the wrinkle on the rug/carpet to flatten it.  Move the chair over
and now you can stand on the chair to reach the lamp to obtain a key.  Put the
lightbulb in the desk lamp to the right.  Click on its power button to turn it
on. Click on the lamp’s head to move it up and down. It will reveal a number
code on the wall. Make sure you get all the digits (there should be 8). I’d
recommend you write the 8-digit number down for later use. Click on the locker
to the north of the deak lamp to reveal another trap door but the passage is
locked for now.  Go back to the green wall room and take the door on the lower
right.  Despite its crowdness, there’s a hidden passage here, can you reveal it?
To do so, first click on the table where the alarm clock sits.  Then the taped
white box to its left.  Then the brown stand in the back, the stand with the
green plant on it. Lastly the bed.  Enter the newly revealed passage.  In the
new area, go into the door on the right. Hit the red button and leave the room.
Move forward in the hallway and go into the room on the left. Use the
screwdriver on the left most panel to open the bottom of the security system.   
Apply the wire-cutter to cut the green wire inside. Get out of the room and you
can now move forward for one more time.  Go into the room to your right.  Use
the key to open the cabinet on the right to get another key and a screwdriver.
Now look closely at the window like part to your left.  There’s a small black
triangle where it meets the ceiling. Click on it to reveal another hidden
passage. Instead of going up, leave the room and go back to the first room where
you hit the red button.  Now hit the blue button. After you leave the room this
time, click on the shelf to your left in the hallway to move it. After it slides
under the opening in the ceiling. Go through it and you are back to the crowded
room with the alarm and the plant. Go to the green wall room and take the door
to the upper right. Then right again. You are in the room where you got the key
from the ceiling lamp.  The hidden passage you revealed earlier is now
unblocked. Take it and you are back in a familiar room. Walk out the room and
move forward. You are in front of a vending machine.  Some coke would be nice
but it’s more important to the open the door eh?  Go to the room to your left.   
Enter the 8-digit security code you wrote down earlier and hit E.  That will
obliterate the shield.  Use the key to open the door and tada before you know
it, you are done
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16#
 楼主| 发表于 2004-4-21 22:06 | 只看该作者

jamais,你毁我呀,好在法语城市懂英语的不多

我强烈建议朋友们不要看着这个攻略去玩这个游戏 希望只是再你感觉无路可走,实在没有办法的时候看看你那一关的攻略! 一边看着他一边来玩游戏的话, 相信游戏的趣味性降低了70%不止!!!


Lvl1 从墙上撕下张贴画 从门缝赛出去 在枕头下找到钥匙 打开柜子 在工具箱里找到螺丝刀 拆下墙上的画像 得到螺丝钉 用螺丝钉把卡再钥匙孔里的门钥匙捅出去 掉到张贴画上 拿回张贴画 开门!


Lvl 2

在第一个屋子的柜子上面发现装磁盘的盒子 进左面的屋子 把墙上那个旗子右下脚的钉子拔出来 用钉子捅开磁盘盒 得到磁盘 装进计算机 启动 得到密码! 输入密码 开门!

Lvl 3

进左面的屋子 移动地板对齐线使人头可以从老鼠洞跑到有门的那堵墙下的洞口 关灯发现墙上的板子 拿下来 出门 用盒子做个老鼠夹捉住老鼠(人头) 在楼梯的右下角举起楼梯 把板子放入下面的隔层 前后移动 使板子上的线连接从右面的洞到左面的洞 放入老鼠 移动椅子 站在椅子上放下楼梯 开门

Lvl 4

进到最左面的房间 在火炉里找到木棒 在门边上的控制盒找到三角形 到最右面的房间 在切割机上放下木棒 打开开关 燃烧木棒 放回火炉中 回到机器旁 放下三角形 切割 得到4块 回到门边 放三角形进盒子(这里买个关子,当初我第一次就放错了) 开门

Lvl 5

这关的攻略我实在不想告诉大家 当初我被这关玩得头昏眼花,破口大骂。 唉。。。
移动箱子和柜子 出门 进入万恶淫贱鬼脸控制台, 密码如下:
---------------------------------------------------
A(14,24) B(27) C D(4,9,20)
A(21) B(1,5,12,16,17,26) C(2,6,15,19) D(7)
A(8,18) B(13,22) C(3,11,25) D(10,23)
------------------------------------------------------
走错了会跳回两步! 有笔纸的话 方便记忆
不大好排版 大家对付看把! Abcd代表位置 1,2,3,4。。。 代表步数!
回右面的房间 推箱子 打开控制盒 得钥匙 开门

Lvl 6

掀开地毯 发现钥匙 “什么!!” 你把钥匙弄掉了!!! 呵呵 没关系 去右面房间拉开窗帘 发现电筒 从收音机里拿出电池 装入 从柜子里找到螺丝刀 从摩托车上拆下灯泡 装入电筒 掀开右面房间中间的地毯 发现4个不知道什么东西 一阵狂按后 出现洞口 拉起消防栓当梯子 进入地下室 仔细观察第一个房间 发现什么也没有 进入最里面的房间 在柜子旁边发现钥匙 爬回去 开门

Lvl 7

进入最左面的房间 在墙上的画中找到伪装的紫轮子 装入右面房间3条管道最左面的那条 坐升降机去二楼 发现墙上画中还有白轮子 怎么拿也拿不下来 放弃 走进右面房间 在柜子的抽屉里发现绿轮子 回去3个管道房间装到右面的管道上 回到二楼 进到你发现绿轮子的那个房间 从洞口下去 打开上面画着绿轮子的门 发现邮箱(和收件箱是一体的) 爬梯子上楼 在楼上的抽屉里发现笔 从另一侧下楼 在桌子上发现纸 长途跋涉回到你最初发现紫轮子的地方 把纸放到桌子上的信上面 用笔写封信 回到邮箱房间 放入到out Box里 在房间里死等 等着什么东西能发到inbox里 等啊等啊 怎么还不来? 出门看看 不要走远 开了门就回来 打开inbox 发现粉轮子(色盲 说不准别笑我) 生气它们的办事效率 但是也没办法 长途跋涉回到3条管道房间 装上粉轮子 风尘仆仆又回到你找到纸的房间 发现上面画着粉轮子的门可以开了 进房间 上楼 再楼上的一个房间(有一个大箱子上面写着此面朝上)的柜子里发现磁盘 进入最里面的房间 里面有一个不知名的机器 将磁盘放入驱动器 狂点右面3个小轮子(好像是绿红绿蓝红蓝) 直至传送舱上方的大轮子变白 点屏幕 发现可以走了 点传送舱地面 过关
(真麻烦!)

Lvl 8

桌子上找到螺丝刀 到那个要求输入密码的锁上 要求输入的数字加起来等于上方出现的数字 例如3=1+2 退出再次点密码锁 墙壁后退 出现暗门 进去巡视半天 发现什么也做不了 退出 去最右面的房间 点墙上的画 墙壁移走 发现坏机器 用螺丝刀敲开墙上的窗子 钻进洞口 在钟表下面得到钟坠 回到密码锁暗门房间(最左面) 把钟坠挂到绳子上 得到棋子马 回到坏机器暗门房间 将马放到地面上凸起处 发现另一个光波格 此处需要你下国际象棋 将马跳到光波格 不要问我 我不会告诉你怎么走的 。。。 最终走完 退出坏机器暗门 退出坏机器房间 在火炉房间发现墙上另一个门已经可以进入了 进入房间 再1号柜子里拿到盔甲 进入玻璃门 发现2号柜子正在打开 以为plmm会出现 失望 过关

Lvl 9

发现到了个乱糟糟的地方 狂点僵尸和飞碟 除了鼠标损寿 无其它效果 点飞碟旁边的柜子 得到钥匙 进入右面第一个门 用钥匙打开柜子 得到磁盘和板 用板连上(还是隔开?)断了的高压线 出门 进右面第二个门 插入磁盘 重启电脑 在柜子里发现钥匙 电脑要求输入命令 输入 Quest 回车 在屏幕里的两个房间内发现字母 用字母组成单词键入 成功的话回打开右面的玻璃门 进入右面房间 走进套间 先进右面的房间 发现5个小房间 进离你最近的那个 看是否有门 没有的话 回去左面房间 倾斜那个想天平一样的东东 再进右面第二个房间 如此循环 至发现出口为止 用钥匙开门
注: 我不知道另外一个钥匙用来干什么 有人知道的话请告诉我 谢谢

Lvl 10

进入左面房间 打开柜子找到白球和钥匙 上楼用钥匙打开柜子 发现卡片 回到左面房间 用卡片挡再机器的下面小口 机器运转 一个拼图游戏 非常弱智 不再赘述 成功后 退出 用卡片再次当再下面小口 发现洞口 再里面找到钥匙 开门

Lvl 11

进入最右面房间 再柜子里发现钥匙和螺丝刀 在黑板出发现粉笔 回到最左面房间 用钥匙打开门边上地下的箱子 得到硬币 回到台球桌 白球放到下面的槽里 粉笔用来磨球杆 投入硬币 把球杆放到你最左面的地方 击球 同时落带 在退球孔处得到钥匙 如果没打进的话 可以再去拿硬币 进入最右面房间 开门

Lvl 12

忘了那个电脑 首先进入右面的房间(不是最右面) 对付那面绿墙是很费功力的 宗旨就是可一边先变绿 然后逐渐向另一边侵蚀 我感觉不可能全变绿的 我最后剩了3格 绿墙后退 出现暗门 进入左面暗门 在左墙柜子中发现灯泡 退出 进入右面暗门 再柜子里发现减线钳子 移动柜子 发现暗门2 进入暗门2 进入暗门2 房间 推走柜子 发现洞口 奋身一跃 不让进 把灯泡装到台灯上 开台灯能看到密码 把椅子挪过来(要先把地毯下面的棍子拿走) 踩椅子可以找到吊灯上的钥匙 退出 再退出 进入右面正门(不是暗门) 依次移动闹钟桌子, 箱子, 木头架, 写字台, 床 。 精疲力竭发现洞口 摔入 进入右面房间 按红色开关 关闭第一道闸门 向前走进入左面房间 没有按键 螺丝刀伺候! 拆开下面面板发现3条线 用钳子减断绿线 (三个都减也没关系) 关闭第二道闸门 前进到右面房间 点机器左面的墙壁 发现梯子 用钥匙打开柜子 发现大门钥匙和螺丝刀 退出到走廊(可以不走梯子) 后退到第一道闸门处 按蓝色开关 关闭第三到闸门
打开第一到闸门 在走廊内将货物架拖到洞口处 上去到搬运箱子,床房间 走回到暗门2 从洞口(暗门2)下去 请先记住密码 前进到自动售货机 有硬币的话可以买个可乐 没有就渴着把 进入左面房间 再左墙上输入密码 然后按“e” 用钥匙打开房门 天啊 我自由了!
还有卡片 螺丝刀不知道干什么的 请教!
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17#
 楼主| 发表于 2004-4-21 22:09 | 只看该作者

通关到第十集的请猜,10小时后公布答案

一隻兔子 重2公斤
寄出去到美國時 變成3公斤
.......猜"八仙過海"神仙之一
答案是...............
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18#
 楼主| 发表于 2004-4-21 22:29 | 只看该作者

请斑竹回答吧,先送赞歌一首,鼓励一下

所谓斑竹,就是店小二。前门笑脸迎客,后堂打坐看账。早起洒扫庭除,晚睡整理房间。其前身是厨子,因为菜烧得不错,被店主相中,乐颠颠做了应招。偶尔也重操旧业,端上几碟小炒,总之是进得厨房,出得厅堂矣!

  所谓斑竹,就是清洁工。身着黄马甲,脸捂白口罩,手执秃扫把,眼里容不得砂子,脚下不得有败叶。看到垃圾贴,如临大敌,要像秋风扫落叶一样残酷无情,读到精品贴,如见鲜花,要给予春风般的温暖。

  所谓斑竹,就是片儿警。其实,大家都知道交通规则:绿灯走,红灯站,横过马路左右看。片儿警的职责是对付爱闯红灯的愤青,谁敢在辖区内闯红灯,先给你敬个礼,再扣下你执照(ID)。而愤青们有的是办法,一分钟内可以领个新执照。那就再办再扣再扣再办再办再扣。只要有愤青在,片儿警一时半会还下不了岗。

  所谓斑竹,就是养鱼的。斑竹养鱼用的是坛子,养的是金鱼。不知是先有鱼还是先有水,正像不知是先有鸡还是先有蛋。总之,养鱼既需要鱼,也需要水。鱼多水少不行,否则鱼儿会干死;水多鱼少也不行,鱼儿虽不会被淹死,却不太像在养鱼,而像在蓄水。斑竹要干的事就是:当鱼儿少的时候就到处找鱼,当水太少的时候就一个劲地灌水,并号召大家都来灌水。

  所谓斑竹,就是好孩子。好孩子有好脾气,好孩子不骂人,好孩子五讲四美三热爱,好孩子是道德模范精神领袖。斑竹不仅是这样的好孩子,还是挨别人骂不回嘴的好孩子。如果有人骂他,他会让骂自己的话像风一样地消失掉。OK。值得一提的是,斑竹也是从坏孩子变成好孩子的。如果你骂了斑竹,发现有人与你对掐,那一定不是斑竹,而是那位躲在斑竹身后的曾经的坏孩子。

  现在清醒吗??
  以下有4道题目,
  在看完题目后立即作答......不准慢慢想..
  OK?
  
  看下你是否真的清醒......
  Ready?
  GO!!!
  
  第一题:
  你正在参加赛跑,几经辛苦, 你终于超过第二位的健儿,你现在是第几位???
  *
  
  
  *
  
  
  *
  
  
  *
  
  
  *
  Answer:
  如果你答第一, 你就完全错啦!!!如果你超过原本第二的人,
  你便取代他的位置, 即是第二......
  
  第二题:
  不可以用多过第一题的时间, 要快!!!
  如果你跑呀跑, 超过最最后一名, 而你现在是第几???
  *
  
  
  *
  
  
  *
  
  
  *
  
  
  *
  Answer:
  如果你答尾二, 你又错啦!!!
  你又怎么可能超过最后人,
  他都是最尾咯...你怎么还会在他后面???
  
  开始觉得自己有点X头了吧.......
  
  第三题:
  数学心算题题... 不准用笔,纸或计数器、, 只可以心算.....
  1000 加上40 ......结果... 再加1000 ... 再加30...加多1000... 又再加20... 而家再加多1000... 再加10...总和是多少???
  马上回答!!!???
  *
  
  
  *
  
  
  *
  
  
  *
  
  
  *
  5000??? 唉...又错啦... 找个计算器check一下啦.....
  Answer.
  4100 X头!!!
  你真是超笨呀......
  
  最后给你一次机会!!!!!
  第四题,英文题:
  Mary’s father has five daughters: 1. Nana, 2. Nene, 3. Nini,4.Nono.
  What is the name of the fifth daughter?
  *
  
  *
  
  *
  
  *
  
  *
  Nunu?
  
  NO! Of course not.
  Answer.
  Her name is Mary. Read the question again
  
  是不是觉得自己好X头?????? 呵呵~
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19#
发表于 2004-4-22 00:50 | 只看该作者
Post by 骑在猫背上的小鼠
一隻兔子 重2公斤
寄出去到美國時 變成3公斤
.......猜"八仙過海"神仙之一
答案是...............



连箱子都算上吗?:frown:
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20#
发表于 2004-4-22 00:54 | 只看该作者

你这么聪明

呵呵:连箱子都算上吗?
:eek!: :eek!: :eek!: :eek!: :eek!: :eek!:

是啊,“箱子”都包含在内了。
难道寄到美国就要用箱子,寄到英国就不用箱子?:cool:
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