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2.2 Opener Bids 1C or 1D - Responder Bids 1NT
1C
1NT*
If not a passed hand: Responder shows 8 - 10 HCP and denies holding a 4-card major and 4-card diamond suit. With less than 8 HCP responder may temporize by bidding a 3-card diamond suit.
If a passed hand: Responder shows 6 to 10 HCP and denies holding a 4-card major and a 4-card diamond suit.
1D
1NT*
Responder shows 6 to 10 HCP and denies holding a 4-card major.
1C(1D)
2NT*
Responder shows 11 to 12 HCP and denies holding a 4-card major
1C(1D)
3NT
Responder shows 13 to 15 HCP and denies holding a 4-card major.
2.3 Opener Bids 1C or 1D - Responder Bids 1H or 1S
1C(1D)
1S**
1H
Unbalanced hand with more clubs(diamonds) than spades. Shows 12- to 19- playing points. Forcing for one round.
1C(1D)
1NT*
1H
Balanced minimum, suppress bidding a 4-card spade suit.
1C(1D)
1NT*
1S
Balanced minimum.
1C(1D)
2NT*
1H(1S)
Balanced hand with 18 - 19 and unbid suits stopped.
1C(1D)
3NT
1H(1S)
Shows a big hand with 6+ club(diamonds) as a source of tricks and unbid suits stopped.
1C(1D)
2C(2D)*
1H(1S)
Usually shows a 6-card club(diamond) suit and an unbalanced hand, sometimes may have to rebid a 5-card club(diamond) suit when no other bid is convenient. Exception: 1D - 1S - 2C, with S HHHH DDDDD CCC it is ok to rebid the 3-card club suit rather than a poor 5-card diamond suit.
1C(1D)
3C(3D)
1H(1S)
Depending on partnership agreement:
NO SUCH BID - With a long strong club suit and less than 19+ playing points, opener simply rebids the clubs. With more than 19- playing points opener makes a jump shift (may be in a false suit).
OR, shows a 6+ clubs with 16+ to 19- playing points.
1C(1D)
4C(4D)**
1H(1S)
A double jump rebid of a minor shows a good 6-card minor and a fit with responder’s major suit (4 good trumps). Virtually all opener’s HCP are in the minor and responder’s major.
1C(1D)
Single Raise*
1H(1S)
Shows minimum hand with 4 trumps, although 3 good trumps are ok if no other bid is convenient.
1C(1D)
Double Raise*
1H(1S)
Shows a hand with 4 trumps and extra values.
1C(1D)
Raise to Game
1H(1S)
Shows a hand with 4 trumps and 19+ support points. Denies a splinter.
1C(1D)
Splinter Bid
1H(1S)
Shows a fit in hearts(spades). Game force with 19+ support points.
2.4 Opener Bids 1H or 1S - Responder Bids 1NT (Forcing)
1H
1S**
Responder denies 4 or more hearts (otherwise a Bergen raise is made).
1H(1S)
1NT**
Responder denies 4 or more hearts (otherwise a Bergen raise is made). Shows 6 to 12- HCP
1H(1S)
2H(2S)*
1NT
Shows 6+ hearts(spades) and a minimum hand with 12- to 15- playing points.
1H(1S)
2H(2S)
1NT
3H(3S)*
Responder shows a hand with 10 to 12 support points and 3 trumps with ruffing potential.
1H(1S)
2H(2S)
1NT
4H(4S)
Responder shows a hand” with 10+ support points and 4 trumps or 12+ support points and 3 trumps with ruffing potential.
1H(1S)
3H(3S)*
1NT
Shows 6+ hearts(spades) and extra values.
1S
2H*
1NT
Shows a real heart suit with 5/4, 5/5, 6/4 or 6/5 shape in spades and hearts. Strength is 12- to 19- playing points.
1H
2S**
1NT
A reverse showing more hearts than spades with extra values, 16+ to 19- playing points. Forcing for one round.
1S
2C(2D)*
1NT
Denies holding a 4-card heart suit. With 4/4 or 3/3 shape in diamonds and clubs always bid the clubs, with 3/2 shape always bid the diamonds.
1H
2C(2D)*
1NT
With 4/4 or 3/3 shape in diamonds and clubs always bid the clubs, with 3/2 shape always bid the diamonds. Note with SSSS HHHHH DD CC and no extra values for a reverse, bid 2C even though a doubleton.
1H(1S)
2NT*
1NT
Shows balanced hand with 18 to 19 HCP.
1H(1S)
2NT
1NT
3NT
Responder goes to 3NT with anything more than a bare minimum.
1H(1S)
2NT
1NT
Transfer Bid*
Responder’s bids of 3C, 3D or 3H are transfer bids for 3D, 3H or 3S. After opener makes the transfer, responder may pass or bid 3NT and opener may pass or bid the transferred suit at the game level.
1H(1S)
3NT
1NT
Shows hand with 16 to 18 HCP and a solid 6-card heart(spade) suit. Unbid suits not necessarily stopped. Hand shape must be 6/3/2/2 and can’t contain a singleton.
1H(1S)
Jump Shift**
1NT
19+ playing points, a false suit may be bid.
2.5 Opener Bids 1D - Responder Bids 2C (Game Force)
Note: Reverses and jump shift rebids by opener are off
1D
2C
2/1 game force, 12+ HCP. Shows 4+ clubs. With 4/4, 4/5 or 4/6 shape holding a 4-card major always respond 2C and suppress bidding the 4-card major.
1D
2D
2C
Promises 5+ diamonds (not 6). Always suppress re-bidding a 4-card major. A rebid of a 4-card major denies holding 5+ diamonds. If responder has a 4-card major it will be bid at responder’s next turn. Doesn’t show or deny extra values.
1D
3D
2C
Shows a solid 6+ card suit. Doesn’t show or deny extra values.
1D
3C
2C
Denies 5+ diamonds. Denies a 4-card major. Shows 4 clubs. Doesn’t show or deny extra values.
1D
2H(2S)
2C
Denies holding 5+ diamonds and promises a 4-card major. Doesn’t show or deny extra values. A “reverse” here should not be made with less than 12+ or 13 HCP.
1D
Splinter Bid
2C
Splinter bid. Shows 5 clubs with slam interest.
1D
2NT
2C
Denies 5+ diamonds. Denies a 4-card major. Balanced minimum hand with unbid suits stopped - OR - balanced with 18 to 19 HCP and continue to bid 4NT at the next turn.
1D
3NT
2C
Denies 5+ diamonds. Denies a 4-card major. Balanced hand with 15 to 17 HCP. Note: With less or more HCP bid 2NT (see above).
2.6 Opener Bids 1H or 1S - Responder Bids 2/1 (Game Force)
Note: Reverses and jump shift rebids by opener are off. A “reverse” after a 2/1 bid should not be made with less than 12+ or 13 HCP.
1H
1S
With a hand with opening values and 5/4, 6/5 (but not 5/5) shape in spades and clubs(diamonds) responder bids 1S then at next turn rebids the clubs(diamonds).
With a weak hand responder rebids the spades.
1H
2C(2D)
Game force. Responder shows at least 4 clubs(diamonds) and could have a spade suit.
With 4/4 shape in spades and clubs(diamonds) bid 2C(2D). Responder does not rebid spades at next turn since this will show an unbalanced hand.
With 4/5, 4/6, 5/5 or 5/6 shape in spades and clubs(diamonds) responder bids 2C(2D) then at next turn bid spades. This shows an unbalanced hand with more clubs(diamonds) than spades or 5 spades and 5 clubs(diamonds).
1H(1S)
Raise Responder
2C(2D)
Shows 5 clubs(diamonds) or a very good 4-card suit. Doesn’t show or deny extra values.
1H(1S)
Splinter Bid
2C(2D)
Splinter bid shows 5 club(diamonds) with slam interest.
1S
Raise Responder
2H
Shows 3+ hearts. Shows extra values- “slow arrival”.
1S
Jump Raise Responder
2H
Shows 3+ hearts and a minimum opener - “fast arrival”.
1S
Splinter Bid
2H
Splinter bid shows 4 hearts and slam interest.
1H(1S)
New Suit
2/1 bid
Shows at least a 4-card suit. Doesn’t show or deny extra values.
1H(1S)
2H(2S)
2/1 bid
Shows a 6+ card suit. Doesn’t show or deny extra values.
1H(1S)
3H(3S)
2/1 bid
Shows a solid 6+ card suit. Doesn’t show or deny extra values.
1H(1S)
2NT
2/1 bid
Balanced minimum hand with unbid suits stopped - OR - balanced with 18 to 19 HCP and continue to bid 4NT at the next turn.
1H(1S)
3NT
2/1 bid
Balanced hand with 15 to 17 HCP. Note: With less or more HCP bid 2NT (see above).
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